2 teams + joker. For example, 2 v 2 or 3 v 3 (+ joker) depending on the area size. Teams play against each other, scoring a point for each successful pass through a gate goal. It's better to use cones or sticks instead of flat markers if possible. The joker always creates a numerical advantage for the team in possession. Can be played in sets, e.g., to 10 points, or as a timed game counting the final score. Immediate pass back through the same gate goal is not allowed. The coach can initially act as the joker, clarifying effective ways to find open spaces / gates and passing directions. Gate goals can be arranged in formations other than the "dice five" pattern. As a variation, it can also be played as a 4 v 2 game, where the scoring team has a clearer numerical advantage, making it considerably easier to score. In this case, rotate the defenders/ball interceptors.
In groups of four, play 3v1 (this can be scaled according to the group size, but with a smaller group it stays more active). The goal is to score by passing through a gate. If the defender manages to steal the ball, they try to dribble the ball through any gate, and then the attackers start again. It's beneficial if the gates are different colors, so the attackers can communicate with each other ("red!"). The defender can be changed, for example, after 3 defender goals. The aim is for the pass to come through the gate to a player in motion, in front of the player, so that the ball is controlled forward and the speed never stops.
Mark the goalkeeper's area on the field (e.g., play on a full-size field, use cones/flat markers, or similar). The game starts with the goalkeeper's opening play. The goalkeeper can dribble or pass the ball (by kicking/throwing, considering the box area). The defending team tries to steal the ball and score. The attacking team tries to score in the goals at the other end (can also use cone goals/dribbling goals). Note: Nothing prevents the goalkeeper from scoring a goal themselves. If needed, a scoring area can be added to the field to prevent random shooting. The aim is to avoid dangerous lateral passes between field players in their own half, instead teaching them to circulate the ball through the goalkeeper/deepest player when forward progression is blocked. Diagonal passes are okay.
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