Game exercises help players understand the basics of the game and develop their playing skills.
Praise for brave dribbling and feints.
Game played with three groups, one group at a time on the sideline. Can be played as 3v3v3 or 2v2v2. Keep the game tempo fast, the coach puts a new ball in play when the previous one goes out of bounds. Playing teams change quickly, for example, whenever a goal is scored on the field -> the team that scored continues on the field and the other goes to the sideline. Can be played as a competition, e.g., "championship tournament" where the first team to stay on the field for 3 consecutive goals wins the championship. Instead of goals, you can also rotate every 1-2 minutes if one team seems dominant.
Players' favorite Progressive Field Games! The number of fields can be scaled according to the number of players. Can also be played on six fields with small goals, for example. Games can be anything from 2v2 to 5v5. Typically, each game lasts 4-5 minutes. One field is designated as the "top field," which players aim to reach. After each game, the winning team moves up to the next field, while the losing team moves down. Winners on the top field stay there, and losers on the bottom field remain there. In case of a tie, the winner is decided by a quick method like rock-paper-scissors. You can assign names to the fields for added motivation. For instance, the top field could be called "Premier League" and the bottom field "Lower Division." The final is the last game of the day on the top field, and its winner is crowned the overall champion of the Progressive Field Games. This drill keeps all players engaged, encourages competitive play, and helps develop quick decision-making skills in small spaces - key elements in modern football training.
The coach places balls along the sidelines. The idea of the game's speed is that when the ball goes over the sideline, the team continuing play can take the nearest ball from any edge and continue the game immediately. You can additionally use, for example, a three-second rule when starting from the sidelines (make a decision before the coach counts to three).
Two goals at both ends of the field (e.g., a mini goal and a gate goal, or two gate goals marked with different colors). The coach indicates the current target goal using a color signal (e.g., by holding up a cone of the same color). Can be modified according to objectives, for example, by adding a scoring area if needed to prevent random shooting. Can also be scored, for instance, 1 point per goal in either goal, 2 points per goal in the correct color goal.
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