Competition is a key element in football training that inspires players to perform at their best possible level. This keyword includes various competitive exercises and games that stimulate players' motivation, improve game intelligence, and develop technical skills under pressure. These drills offer players the opportunity to test their skills in real action and learn to overcome challenges in collaboration with the team.
Dribbling exercises, initially following coach's instructions to dribble to land-sea-ship lines. Precise stopping at the designated spots. Ends with a competition where the last player is eliminated.
- Minimum 5 cones in a row - Distance between cones approx. 2 foot lengths - Use arms to maintain rhythm Two rounds per movement: 1. Two-footed jump with intermediate hop 2. Two-footed jump without intermediate hop 3. Quickly forward and backward (beside the cones) 4. Side hop beside the cones (low center of gravity) 5. Sideways "zigzag" between cones 6. Sideways "zigzag" backward 7. 1 step in each gap 8. 2 steps in each gap Can be done as a competition, but movements must still be clean!
Taggers have a bib in hand, the tagger changes when someone is caught. Rules: - The tagger cannot catch a player who is running through a safe zone - Players cannot remain standing in a safe zone - No more than one player can enter the same safe zone Variation: The safe zone where the coach stands cannot be used Competition: A player gets a point every time they pass through a free point area while escaping. Who will be the first to get 10 points? Variation: Ball Stealing. When stealing, the ball must be gained under control. If the tagger only kicks the escaping player's ball out of the area, the tagger remains the tagger and the escapee retrieves the ball back to the area and continues dribbling. Otherwise, it follows the same principle as in tag.
Attackers start from the edges of the area near the cones and try to advance to the balls without getting caught. If an attacker reaches a ball, they take a shot at the goal and then attempt to pass through the area to the other side for another shot. Catchers are not allowed to move outside the designated area. The coach and/or support staff return the balls to the shooting area. If caught: Return to the starting cone and start again. Competitions: Individual competition: Which attacker scores the most goals (e.g., 2 minutes, 1 point per goal). Team competition: Which team scores the most goals.
Attackers start from the edges of the area near the cones and try to dribble out of the area through the sides closest to the goals without losing the ball. If an attacker manages to exit the area with the ball, they must shoot before crossing a marked line (e.g., indicated by cones). Catchers are not allowed to move outside the designated area. After each attempt (goal scored/shot taken or ball lost), players return to their starting cone to collect a new ball from the pile. The coach and/or support staff return the balls to the starting positions. Competitions: Individual competition: Which attacker scores the most goals (e.g., 2 minutes, 1 point per goal). Team competition: Which team scores the most goals.
Number of lines based on the number of players. Can warm up first with free dribbling to the lines. The relay method can be varied: First round, for example, with a specific dribbling technique (outside of the foot, inside of the foot, only one foot, etc.) and dribbling to the line and back. The first in the line/team goes to the 1st line and back, the next to the 2nd line and back, etc. Next round combines passing by dribbling to the line in the agreed manner and then passing back. The winning line is the one where all players have returned from their round back to the line and have the ball in possession.
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