Passing Game with Joker / Dice Five

JokerGate goalsPassing
Passing Game with Joker / Dice Five
Description
2 teams + joker. For example, 2 v 2 or 3 v 3 (+ joker) depending on the area size. Teams play against each other, scoring a point for each successful pass through a gate goal. It's better to use cones or sticks instead of flat markers if possible. The joker always creates a numerical advantage for the team in possession. Can be played in sets, e.g., to 10 points, or as a timed game counting the final score. Immediate pass back through the same gate goal is not allowed. The coach can initially act as the joker, clarifying effective ways to find open spaces / gates and passing directions. Gate goals can be arranged in formations other than the "dice five" pattern. As a variation, it can also be played as a 4 v 2 game, where the scoring team has a clearer numerical advantage, making it considerably easier to score. In this case, rotate the defenders/ball interceptors.
Key questions
Quick positioning when off the ball? Is the passing direction possible, can the opponent intercept? Where is the "easiest" point found? Move immediately after passing!

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