Players are divided into two teams of five players each. Teams select a "hidden striker" from their group and reveal this only to the coach. The objective is to get this player to score a goal, which can result in, for example, three goals, doubling the current goal tally, or winning the game. Change the "hidden striker" every five minutes.
Quality factors
Conscious build-up play – The team must plan their attacks so that the hidden striker gets into a goal-scoring position.
Giving false clues to the opponent – Avoid too obvious passes or patterns of play so the opponent doesn't guess the hidden striker.
Key questions
How can we help the hidden striker get into a goal-scoring position unnoticed?
What can we do if the opponent starts to suspect the right player?
What can we do if the hidden striker is marked?