In this drill, one player is in the middle with the ball, and the objective is to escape from the area. There are three defenders on the edges who are not allowed to enter the area, but only prevent the player from leaving.
One development suggestion is to change the drill after a failed escape attempt so that the defenders get possession and it becomes a 3v1 rondo in the same area, allowing the defenders to enter the area. When there's a turnover or a failed pass in the rondo, the drill starts again from the beginning.
Quality factors
Head up – The player must observe the positioning of the defenders and look for a free route out.
Feints, changes of direction, changes of pace
Key questions
When is the right moment to advance and from which direction?
How can you use feints to make the defender react incorrectly?
How can you combine a change of direction and acceleration to break through?