The area has a three versus three situation. Four jokers are positioned outside the playing area.
The team in possession can use the outside jokers to build up play, with the goal of completing six passes in a row to their team.
Jokers cannot dribble the ball, but must play it back onto the field with one or two touches.
When the opponent wins possession, the jokers immediately switch to the new team in possession.
Quality factors
Fast-paced play – short passing game, spatial awareness and positioning.
Pressing and tackling situations – the defending team must press intelligently, as the opponent always has numerical superiority when in possession due to joker support.
Key questions
How can you move to make it easier to pass to a joker and receive it back in an advantageous position?
How can you press so that the team in possession cannot easily utilize the jokers?
How can you direct the opponent toward a worse decision, for example a poor passing angle?